GMS v.118 – Champions


The Champions update has been released! This update features skill changes for the Warrior, Magician, Bowman, Dawn Warrior, Blaze Wizard, Wind Archer. The Cannoneer, Mercedes and Demon Slayer have returned, and they’ve got skill changes as well! PvP, now called Grand Battle has got a revamp. A Bonus Potential has been added, and as always, there are new events (which I will be writing about this time) and a bunch of Bug Fixes. Nexon did a great job this time; all but two bugs were fixed! Read on to read about these, and other smaller changes!

The new world selection background:

The new Character creation screen, including the Legends character, who have returned:

Grand Battle

PvP has gotten a revamp, it’s now called Grand Battle. Since it’s open from 4 – 10 PM (1 – 7 AM for me..), and 1 – 10 (10 PM – 7 AM :]) PM in the weekends, it’s not opened yet at the time I write this. [Update September 27] PvP is total crap now… it’s not even a little bit fun.

Bonus Potential

A new system, called Bonus Potential has been added. Bonus Potential is basically a second Potential on your equipment. The Bonus Potential’s tiers are Rare, Epic, Unique and Legendary. To add Bonus Potential, you have to use Slot Carvers.

Basic and Intermediate Carvers can be obtained from monster drops, Advanced from bosses, and Superior Carvers can be obtained through the Gachapon. The better the Slot Carver, the more chance there is to work. All the Bonus Potentials have one line of potential, unless you buy Silver or Gold Slot Carvers from the Cash Shop. With these two items, there is a chance to unlock a second potential line. Bonus Potential can be reset by using Carved Miracle Cubes, which can be bought from the Cash Shop.

Skill Changes

For the Explorer and Knight of Cygnus Warrior, Magician and Bowman, as well as Cannoneer, Mercedes and Demon Slayer, some skills have changed. There aren’t many new skills, but most of the changes are just changes in damage. Down here is the list of all changes.

Warrior

Explorer Warrior

Power Strike: At Master Level: Damage increased from 280% to 300%.

Slash Blast: At Master Level: Damage increased from 220% to 260%.

Slipstream: At Master Level: Post-delay reduced from 1.5 sec to 0.6 sec.

Power Stance: At Master Level: Stance chance increased from 95% to 100%.

Rush: At Master Level: Damage increased from 300% to 500%.

Monster Magnet: Skill added to Paladin: Minimal monsters pulled increased from 1 to 3.

Fighter

Rage: At Master Level: Duration increased from 155 sec to 180 sec. Can stack with other ATT increase buffs.

MOVED SKILL: Brandish: Moved from 3rd job skill: At Master Level: Damage reduced from 560% to 420%, Enemy DEF ignore removed. Crusader.

Crusader

Self Recovery: At Master Level: HP recovery increased from 100 HP restored every 4 sec to 400 HP restored every 4 sec.

MOVED SKILL: Intrepid Slash: Master level changed from level 30 to 20: Moved from 4th job skill: At Master Level: MP cost reduced from 24 to 19, Damage reduced from 560% to 420%.

NEW SKILL: Endure: At Master Level: Abnormal status resistance +20%. Master Level: 20.

Hero

Enrage: Buff dispel ignore effect added.

Combat Mastery: At Master Level: Enemy DEF ignored increased from 40% to 50%.

NEW SKILL: Raging Blow: At Master Level: Damage 220%, Max Enemies Hit: 6, Number of Attacks: 5, Critical Hit on final attack. Master Level: 30. Requires Mastery Book.

White Knight

Shield Mastery: At Mastery Level: Guard chance increased from 10% to 20%.

Lightning Charge: When used multiple times, damage boost not reduced.

Paladin

Divine Shield: Protective shield now active for the duration: At Master Level: Shield activation rate increased from 30% to 50%.

Advanced Charge: Chance to stun enemies when using Charge Blow: Instant kill chance: At Master Level: Damage increased from 370% to 400%, Max instant kill chance: 10%.

Heaven’s Hammer: Changed to multi hit skill: At Master Level: Damage changed from 1700% to 425%, Number of Attacks: 4.

Blast: At Master Level: Damage changed from 260% to 200%, Number of attacks changed from 4 to 6.

Dragon Knight

Dragon Buster: At Master Level: Damage increased from 200% to 220%.

Dragon Fury: At master Level: Damage increased from 450% to 550%.

Sacrifice: At Master Level: Damage decreased from 400% to 220%, Number of attacks increased from 2 to 4.

NEW SKILL: Endure: At Master Level: Abnormal status resistance +20%. Master Level: 20.

Dark Knight

Dark Impale: At Master Level: Damage increased from 180% to 200%.

Hex of the Beholder: At Master Level: Counterattack standby time reduced from 10 sec to 8 sec.

Aura of the Beholden: At Master Level: HP recovery amount increased from 500 to 600.

Hex of the Beholden: ATT/DEF/MDEF/Accuracy/Avoidability buffs are applied at the same time.

Dawn Warrior

Soul Blade (2nd job): At Master Level: Damage reduced from 370% to 360%.

Rage (2nd job): At Master Level: Duration increased from 155 sec to 180 sec, Can stack with other ATT increase buffs.

Soul Rush (2nd job): At Master Level: Travel distance increased from 550 to 650, Post-delay reduced from 1.5 sec to 0.6 sec.

Self Recovery (3rd job): At Master Level: HP recovery increased from 100 HP restored every 4 sec to 200 HP restored every 4 sec.

Soul Charge (3rd job): Renamed “Radiant Charge”: Holy attribute removed: At Master Level: Damage increased reduced from +130% to +30%.

MOVED SKILL: Brandish (2nd job): Moved from 3rd job skill: At Master Level: Damage reduced from 560% to 420%, Enemy DEF ignore removed.

NEW SKILL: Intrepid Slash (3rd job): At Master Level: Damage 240%, Max Enemies Hit: 4, Number of Attacks: 3. Master Level: 20.

Magician

Explorer Magician

Magic Claw: At Master Level: Damage increased from 120% to 130%, Max enemies hit increased from 2 to 4.

Infinity: Buff dispel ignore effect added.

Arcane Aim: ATT increase effect accumulated & applied to all monsters when attacking monsters.

Wizard (Fire/Poison)

Poison Breath: At Master Level: DoT damage increased from 60% to 80%.

Meditation: Can stack with other M. ATT increase buffs.

Mage (Fire/Poison)

Burning Magic: At Master Level: Damage boost increased from +10% to +20%.

Arch Mage (Fire/Poison)

Paralyze: At Master Level: Damage reduced from 240% to 200%, Number of attacks increased from 4 to 6, DoT damage increased from 140% to 180%.

Mist Eruption: At Master Level: Damage reduced from 460% to 345%, Number of attacks increased from 6 to 8.

Big Bang: At Master Level: DoT damage increased from 110% to 140%.

Meteor Shower: At Master Level: Cooldown reduced from 30 sec to 20 sec.

Wizard (Ice/Lightning)

Meditation: Can stack with other M. Att increase buffs.

Mage (Ice/Lightning)

Storm Magic: At Master Level: Damage boost increased from +10% to +20%.

Arch Mage (Ice/Lightning)

Blizzard: At Master Level: Cooldown reduced from 30 sec to 20 sec.

Cleric

Holy Arrow: Max enemies hit increased from 3 to 4.

Invincible: At Master Level: Damage reduction increased from 20% to 25%.

Priest

Shining Ray: At Master Level: Damage increased from 220% to 240%.

Holy Focus: At Master Level: Magic mastery increased from +65% to +70%.

Bishop

Genesis: At Master Level: Cooldown reduced from 30 sec to 20 sec.

Angel Ray: At Master Level: Damage reduced from 420% to 375%, Number of attacks increased from 3 to 4, Max enemies increased from 3 to 4.

Blaze Wizard

Magic Claw (1st job): At Master Level: Damage increased from 120% to 130%, Max enemies hit increased from 2 to 4.

Fire Pillar (2nd job): At Master Level: Damage increased from 350% to 400%.

Meditation (2nd job): Can stack with other M. ATT increase buffs.

Flame Gear (3rd job): At Master Level: Dot damage increased from 100% to 140%.

Fire Strike (3rd job): At Master Level: Damage increased from 210% to 230%.

Bowman

Explorer Archer

Arrow Blow: At Master Level – Total damage for each mob will be increased from 220% to 260%.

Hunter

Arrow Bomb: At Master Level – Total damage for each mob will be increased from 360% to 380%.

Ranger

Concentrate: At Master Level – The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds.
Strafe: At Master Level – Total damage for each mob will be increased from 800% to 840%.

Bow Master

Hurricane: At Master Level – Total damage for each mob will be increased from 250% to 260%.

Spirit Link: Phoenix – At Master Level: The skill is now a passive skill, the skill is now active even when not summoned.

Crossbowman

Iron Arrow: At Master Level – Total damage for each mob will be increased from 360% to 380%.

Sniper

Concentrate: At Master Level – The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds.

Strafe: At Master Level – Total damage for each mob will be increased from 800% to 840%.

Dragon’s Breath: At Master Level – Total damage for each mob will be increased from 350% to 560%.

Marksman

Piercing Arrow: At Master Level – The number of attacks has been raised to 6 instead of 3. The damage percentage stays the same at 1560%.

Ultimate Strafe: At Master Level – The number of attacks has been raised to 8 instead of 6. The damage percentage has been raised from 1620% to 1640%.

Spirit Link: Frostprey: At Master Level – The skill is now a passive skill, the skill is now active even when not summoned.

Wind Archer

Double Shot (1st Job): At Master Level – Total damage for each mob will be increased from 300% to 310%.

Storm Spike (2nd Job): At Master Level – Total damage for each mob will be increased from 310% to 380%.

Concentrate (3rd Job): At Master Level – The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds.

Hurricane (3rd Job): At Master Level – Total damage for each mob will be increased from 190% to 200%.

Cannoneer

Scatter Shot (2nd Job): At Master Level – Damage has been increased per mob to 440% from 360%.

Barrel Bomb (2nd Job): At master Level – Damage has been increased per mob to 450% from 370%.

Cannon Spike (3rd Job): At Master Level – Damage has been increased per mob to 720% from 510%.

Monkey Wave (3rd Job): At Master Level – Damage has been increased per mob to 860% from 760%.

Cannon Bazooka (4th Job): At Master Level – Damage has been increased per mob to 2000% from 1200%, the number of attacks per mob has been raised to 4 instead of 2, the speed has been increased to 1.11 seconds per attack compared to 1.44 seconds.

Anchors Away (4th Job): At Master Level – Damage has been increased per mob to 400% from 300%, when the Anchor explodes the damage has been increased to 520% instead of 420%.

Cannon Barrage (4th Job): At Master Level – Damage has been increased per mob to 1425% from 1600%, the attack speed has been raised to one attack every .81 seconds compared to .99 seconds.

Mercedes

Parting Shot (2nd Job): At Master Level – Damage has been increased per mob to 240% from 280%.

Stunning Strikes (3rd Job): At Master Level – Damage has been increased per mob to 480% from 460%, the number of mobs attacked has been raised to 5 instead of 4.

Aerial Barrage (3rd Job): At Master Level – Damage has been increased per mob to 660% from 600%.

The issue where Final Attack (4th Job) did not activate if mobs aggro was directed towards another player has been fixed.

Spike Royale (4th Job): At Master Level – Damage has been increased per mob to 1080% from 1040%.

Lighting Edge (4th Job): At Master Level – Damage has been increased per mob to 1560% from 1215%.

Rolling Moonsault (4th Job)t: At Master Level – Damage has been increased per mob to 1080% from 1020%.

Demon Slayer

Demon Lash (2nd Job): The Demon Lash enhancement is now 30% instead of 20%.

  • 1st and 2nd hit damage is at 130% from 120%.
  • 3rd and 4th hit damage is at 117% compared to 108%.

Soul Eater (2nd Job): At Master Level – Damage has been increased per mob to 480% compared to 400%.

Demon Lash (3rd Job): The Demon Lash enhancement is now 100% instead of 80%.

  • 1st and 2nd hit damage is at 180% from 200%.
  • 3rd and 4th hit damage is at 180% compared to 162%.

Judgment (3rd Job): At Master Level – Damage has been increased per mob to 800% compared to 600%.

Carrion Breath (3rd Job): At Master Level – Damage has been increased per mob to 620% compared to 560%.

Demon Lash (4th Job): The Demon Lash enhancement is now 220% instead of 200%.

  • 1st and 2nd hit damage is at 320% from 300%.
  • 3rd and 4th hit damage is at 270% compared to 288%.

Leech Aura (4th Job): At Master Level – The HP reabsorption cooldown is 30 seconds between reabsorption instead of 60 seconds.

Infernal Concussion (4th Job): At Master Level – Damage has been increased per mob to 1460% from 1340%.

Demon Impact (4th Job): At Master Level – Damage has been increased per mob to 1500% from 1200%, the number of mobs attacked is now 4 instead of 3 and the attack speed has been raised to one attack every 1.2 seconds compared to one attack every 1.47 seconds.

Gachapon Revamp

This is actually NX related, and I usually don’t write about such things, but this time I’ll just write a little about it. As you can tell from the title, the Gachapon system has undergone a revamp. It’s name is now The Great Gachapierrot and looks like this:

The Chair, Mount, Nebulite and regular Gachapon have been merged into one machine. When you use a Gachapon ticket, you can get a random chair, mount, nebulite or other Gachapon item.

The UI has changed as well.

Other Changes

  • Gallant Emblems are no longer dropped by monster, because you can get them from PvP again.

  • When a mob gets hit, it’s HP bar will show the damage you did in red, then it will slowly fade away.
  • Your storage can now have 96 slots, instead of 48.

  • Floors 9 – 15 of the Orbis Tower have been destroyed by the Black Mage. You can’t acces them, as far as I know.

  • Orbis Magic Spots have been added to floors 1, 8, 16 and 20 of the Orbis Tower. You can pay 5000 mesos to quicly move around the tower.
  • Huckle has been moved to floor 16 of the Orbis Tower, and a Mystic Gate has been added to floor 16.
  • Spiegelmann’s Gonzo Gallery now gives better rewards.

Well, that’s it for now. An Events post is (probably) coming tomorrow.

Happy Mapling!

Sietse

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